THE WARDEN’S REST
Hidden deep within forty private acres of towering Douglas fir and western red cedar stands a 16th-century woodland tabletop sanctuary, tournament hall, and hobby quartermaster. Leave your modern carriages behind the timber screen at the Gatehouse and follow the twenty-four iron lanterns down the switchbacks into another realm.
“Beneath the sign of the Lantern and Key, no wayfarer walks our trees unguided, and no guest sits cold by our stone.”
DAYS
HOURS
MINS
THE FIVE PILLARS OF OUR SANCTUARY
THE SEASON
We move with the natural clock of the greenwood—gathering beneath open timber boughs in the fair summer moons and retreating to the roaring hearth when the winter rains return.
THE CRAFT
Built of honest, enduring things a 16th-century yeoman would know by touch: heavy timber, river stone, forged iron, stoneware, wool, and warm beeswax candlelight.
THE LORE
Here, hospitality is an old-world art. You are never a mere customer in a hurried queue, but an honored wayfarer welcomed by name into the Baron’s woods.
THE COVENANT
Faith, Family, Farming. We honor slow, sacred abundance—tending the land with care and sharing a tithe of our harvest and bounty with our local parish tables.
FELLOWSHIP
A true refuge from the noise of the modern world, forged for kindred spirits to gather shoulder-to-shoulder over grand tales, painted armies, and shared bread.
EXPLORE THE REALM OF THE WARDEN’S REST
MEET THE STEWARDS
Encounter Kit Sterling at the Gatehouse and Gareth Blackwood at the Great Hearth. Roll the bone dice for a free Still-Room token.
THE SWITCHBACK TREK
Walk the interactive trail map from the Gatehouse clearing down the lantern-lit switchbacks and over the Northern Creek bridge.
TABLE CHARTERS
Commission an heirloom oak table for your questing company—or charter the entire Root-Hall Inn or Bough Pavilion.
THE LARDER & VAULT
Explore our "clean-finger" Ploughman Trenchers, Hearth Pasties, Still-Room honey shrubs, and estate-milled oak dice vaults.
THE SWORN WARDENS
Claim one of the 100 permanent forged-iron wall pegs and hand-thrown stoneware vessels inside the Root-Hall.
TAVERN NIGHTS
Three nights each moon: six-hour roleplaying, social quests, and fireside revelry (1x/mo Ages 10–17; 2x/mo Ages 18+).