TAVERN NIGHTS AT THE HEARTH
Three times each moon, The Warden’s Rest throws wide the heavy oak doors of the Root-Hall and the Bough Pavilion for a six-hour living tavern gathering. No pre-formed gaming group is required—come in your finest garb or travel cloak, step into character, join a drop-in questing table, wager bone dice with Kit Sterling, or share a trencher beside Gareth Blackwood’s roaring fire.
THREE NIGHTS EACH MOON • TWO DISTINCT FELLOWSHIPS
YOUNG WAYFARERS’ MUSTER
6-Hour Youth & Teen Questing Night (2:00 PM – 8:00 PM). A safe, screen-free woodland adventure crafted specifically for young heroes, aspiring Chroniclers, and teen roleplayers ages 10 to 17.
- ✦ Guided Drop-In Quests: Table adventures led by vetted House Chroniclers.
- ✦ Living Shire Quests: Trade riddles and trail-lore with Kit & Gareth.
- ✦ Larder Inclusions: Includes 1 warm Hearth Pasty & bottomless orchard wassail.
(Optional Chaperone Hearth Pass: $25)
THE GRAND HEARTH CONVOCATION
6-Hour Adult Tavern & Roleplaying Night (5:00 PM – 11:00 PM). Two evenings each month reserved exclusively for adult wayfarers (18+) seeking deep immersion, candlelit camaraderie, and spirited tavern revelry.
- ✦ In-Character Social & RPGs: Drop-in one-shot tables, guild intrigue & faction play.
- ✦ Tavern Games & Wagers: Bone dice, liar’s dice & fireside storytelling.
- ✦ Larder Inclusions: Includes 1 Hearth Pasty or Pottage Bowl & 1 Still-Room Shrub.
(Includes 6 Hours + Meal & Still-Room Pour)
THE HIGH TABLE FELLOWSHIP PASS
Elevated 6-Hour Hearthside Experience. For costumed guilds, celebrating companions, or wayfarers who wish to claim a guaranteed seat at the central oak table nearest the Great Stone Hearth.
- ✦ Reserved Hearth Seat: Prime placement beside the living cedars & fire.
- ✦ The Ploughman’s Feast: Includes shared Ploughman Trencher + Pasty + Shrubs.
- ✦ Kit’s Brass Tokens: 2 stamped brass wager tokens for trail & tavern games.
(Available on Both 10–17 & 18+ Nights)
WHAT AWAITS YOU AT TAVERN NIGHT
Whether you arrive in full medieval leather and linen or borrow a woolen cloak at our Gatehouse, every six-hour Tavern Night unfolds across three acts:
- ✦ Hour I — The Lantern March & Wassail Toast: Gather at the Gatehouse with Kit Sterling to walk the twenty-four iron lanterns down to the Root-Hall, where Gareth Blackwood strikes the oak gavel to open the hearth and pour the first flagons.
- ✦ Hours II to V — The High Quests & Tavern Intrigue: Join a four-hour drop-in RPG adventure at the High Chronicler tables, trade rumors and faction tokens with fellow patrons in the Bough Pavilion, or challenge Kit at bone dice while feasting on hot Hearth Pasties and Ploughman Trenchers.
- ✦ Hour VI — The Reckoning & Closing Ballad: All tables reconvene around the Great Stone Hearth to recount the night’s triumphs, crown the victor of the cedar-stump dice tourney, and follow the lanterns back up the switchbacks under the stars.